Combat
Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.
Spear
- Damage
- 34
Speargun
- Damage
- 100
Spider
- Damage
- 20
Spider Queen
- Damage
- 80
Spider Warrior
- Damage
- 20
Spitter
- Damage
- 20
Splumonkey
- Damage
- 1
Swimming Horror
- Damage
- 20
Swordfish
- Damage
- 30
Tallbird
- Damage
- 50
Tar Lamp
- Damage
- 17
Tentacle Spike
- Damage
- 51
Terrorbeak
- Damage
- 50
Thulecite Crown
- Durability
- 1,200
- Absorption
- 90 %
Thulecite Suit
- Durability
- 1,800
- Absorption
- 90 %
Tiger Shark
- Damage
- 100
Torch
- Damage
- 17
Trident
- Damage
- 34
Varg
- Damage
- 50
Volt Goat
- Damage
- 25
Walking Cane
- Damage
- 17
Water Beefalo
- Damage
- 34
Wee MacTusk
- Damage
- 22
White Whale
- Damage
- 75
Willow's Lighter
- Damage
- 17
Woodie
- Damage
- 10
Yellow Crocodog
- Damage
- 30