[Beta Update - PT II] Quality of Life Beta Available Now!

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Quality of Life Update

The acronym in parentheses at the end of each change/bug fix refers to which DLCs this change/bug fix is applied to:

  • Base: the vanilla game, no DLCs.
  • RoG: Reign of Giants.
  • SW: Shipwrecked.
  • HAM: Hamlet.
  • ALL: all of the above.

Additions:

Changes:

Non-gameplay changes (ALL):

  • The mouse wheel can now be used to browse the mods in the mods screen.
  • A new integrated backpack layout can now be enabled in settings.
  • Scrolling through the world customization screen and mod configuration screen now no longer shows half of the items on the previous page.
  • The maximum number of save slots has been increased to 10.
  • A "don't show this again" check box has been added to the “mods enabled” warning screen. Check it if you don't want the warning to appear anymore!
  • Background images will now be shown on the loading screen.

Gameplay changes:

World (ALL):

  • Setting resources to “More” or “Lots” in the world customization no longer spawn them outside the biome they should spawn.
  • Hound and Crocodog waves will occur less frequently as the days go by.
  • World hopping will not update mob attack wave timers with the time spent outside the world anymore.
  • That is, traveling between worlds won't force a wave of hounds/crocodogs/etc to spawn if you're outside the world for a while.
  • The caves world generation has been changed to have fewer bridges that lead nowhere.

Utility / Interface (ALL):

  • Items can be stacked on the active item.
  • Items within a container (chests, etc) can now be used when crafting.
  • Now It’s possible to drop items directly from the inventory/container using the "Force Container (mod)" key, left shift by default, and the right click.
  • The dusk ambient light is brighter now.
  • All trees now have minimap icons for their burned and stump versions.

Tweaks:

  • Decreases the volume of the WX-78's overcharge sound (ALL).
  • Many structure’s breaking sounds have been adjusted to match their materials (ALL).
  • Caged birds now accept raw monster meat and refuse cooked eggs (ALL).
  • Turfs can be stacked up to 20 now (ALL).
  • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost (ALL).
  • The damage absorbed by armors is no longer limited to its current durability. 1% and 100% durability will absorb the same damage points (ALL).
  • Rawling is no longer burnable and is now considered an unrecoverable item (SW).
  • Sea Chest has a new placement animation (SW, HAM).
  • Strong winds will no longer pick up flowers (SW, HAM).
  • The Brain of Thought will not be consumed if the player already knows the crafting recipe (SW, HAM).
  • When a Worker Pigman dies before fixing the broken structure it was supposed to, a new Worker will spawn after a while and not instantly, as it was (HAM).
  • Topiaries and Hedges are now burnable and have a leafs effect when hammered (HAM).
  • Vortex Cloak no longer prevents stunlocking when at 0% durability (HAM).
  • Lamp Post will not turn off when placed in caves (HAM).

New Mechanics:

  • Tree saplings and crops can now be dug up with a shovel (ALL).
  • An animation used when setting things on fire with the torch and lighter has been added (ALL).
  • Most burnt trees now have a chance to occasionally drop a charcoal, and all burnt trees now have a chance to drop an extra charcoal when chopped down (ALL).
  • Yaarctopus accepts a new recipe and has new common loot (SW).
  • The Sea Yard can now repair the boat without the player being in it (SW, HAM).
  • Stone Slabs will regenerate their loot over time (HAM).
  • Shears can now be used to efficiently hack bamboo and vines (HAM).
  • Trawl Net will collect a different set of items when used in Lily Ponds (HAM).
  • Items made from iron can now be smelted in the Smelter (HAM).
  • Oincs now drop in their higher value versions, when possible (HAM).
  • Wilba will now drown when transforming into Werewilba while on a boat (HAM).

New Crock Pot ingredients:

The following items have had their stats changed:

  • Pick/Axe: has more uses, does more damage (ALL).
  • Vortex Clock: has more slots, less sanity drain, cheaper repair (HAM).
  • Bramble Husk: increased defense, increased durability (HAM).
  • Thunderhat: lightning strikes consume less durability (HAM).

Crafting recipes changes:

  • Changed the position of the Bundle Wrap crafting recipe to be near the top (ALL).

These items/structures now drop items when hammered/deconstructed:

Creatures changes:

  • Bees and Killer Bees now need to be closer to their targets to hit them (ALL).
  • Tallbirds without a nest will now make a new nest, but only on rocky, dirt or magma turf (ALL).
  • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources (ALL).
  • Shadow Hands (the campfire stealing hands) no longer trigger spider creep (ALL).
  • Deerclops’s attack area more accurately reflects the FX (RoG, SW, HAM).
  • Fire Packim Baggims now no longer attacks monster mobs, and instead helps the player by attacking their target (SW).
  • Snakes and Flup can now be trapped (SW, HAM).
  • Adult and teen Doydoys will now float when dropped over water (SW, HAM).
  • Nightmare creatures, Ghosts and companions no longer trigger traps in Hamlet ruins (HAM).
  • City pigmans now walk home during the dusk, preventing them from getting stuck in walls (HAM).
  • The Worker pigman will no longer spawn to repair player built structures (HAM).

Hamlet's economy changes (HAM):

Bug Fixes:

  • Art fixes:
  • Fixed a misplaced bubble in some Quacken animations (SW).
  • Fixed Willow's missing dark eye circle when sailing (SW, HAM).
  • Fixed Wimpy Wolfgang face position when sailing (SW, HAM).
  • Fixed Beefalos losing aggro too quickly (ALL).
  • Fixed plants playing the barren animation transition even though they are already playing the barren animation (ALL).
  • Fixed some missing world customization texts (ALL).
  • Fixed boomerang sometimes stopping in mid-air when dropped (ALL).
  • Fixed the Tiger Shark staying invincible in some cases (SW).
  • Fixed picking up mussels from the ground using the long animation (SW).
  • Fixed Wilbur, while running, showing the hand equipment in his tail when he shouldn't (SW).
  • Fixed Sandbag's placement grid when outside Shipwrecked (SW, HAM).
  • Fixed being able to place aquatic structures too close to each other (SW, HAM).
  • Fixed physical attacks poisoning the player, despite doing damage to the boat (SW, HAM).
  • Fixed manure sometimes not visually floating correctly (SW, HAM).
  • Fixed traveling between worlds not dropping special items from backpacks (SW, HAM).
  • Fixed Werebeaver drowning animation not playing correctly (SW, HAM).
  • Fixed the Hay Fever overlay appearing immediately on the first Hay fever (HAM).
  • Fixed Sandbags and walls blocking passage when broken and in interiors (HAM).
  • Fixed Sandbags blocking passage when broken after save-load (HAM).
  • Fixed a wrong compatibility text on the mods screen (HAM).
  • Fixed the Key to the City crafting tab constantly disappearing when the item was in backpacks (HAM).
  • Fixed missing floating animation for "Pig Skin?" (HAM).
  • Fixed Gnats making their nest over water (HAM).
  • Fixed Vipers losing aggro on water targets (HAM).
  • Fixed the player walking awkwardly when trying to enter a door in interiors (HAM).
  • Fixed an issue with irreplaceable items stored in the Root Trunk before the update dropping at world origin (HAM).

Notes for Modders:

  • A new function: RegisterInventoryItemAtlas is now available in the mod environment.

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