Skip to content
Don’t Starve Together Wiki
My camp
  • Journal
    • Items
    • Food
    • Crafting
    • Creatures
    • Survivors
    • Equipment
  • Tools
    • Crock Pot
    • Insights
    • Combat
    • Thermal
    • Fuel
    • Freshness
    • Mods
  • World
  • Guides
  • Mechanics
  • Gallery
  • Words of the Constant
  • Edition differences
  • News
  • Builds
Home / Mechanics / Combat

Combat

HungerSanityCrock PotCraftingCombatThermalFuelFreshness

Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.

Combat

Ancient Guardian

Damage
100

Axe

Damage
27.2

Baby Tentacle

Damage
5

Bat Bat

Damage
42.5

Batilisk

Damage
20

Bee

Damage
10

Beefalo

Damage
34

Beekeeper Hat

Durability
750
Absorption
80 %

Blow Dart

Damage
100

Blue Hound

Damage
30

Boomerang

Damage
27.2

Brush

Damage
27.2

Bunnyman

Damage
40

Cave Spider

Damage
20

Clockwork Bishop

Damage
40

Clockwork Knight

Damage
40

Clockwork Rook

Damage
200

Crawling Horror

Damage
20

Crawling Nightmare

Damage
20

Damaged Bishop

Damage
40

Damaged Knight

Damage
40

Damaged Rook

Damage
200

Dangling Depth Dweller

Damage
20

Dark Sword

Damage
68

Deerclops

Damage
75

Depths Worm

Damage
75

Eye Plant

Damage
20

Fishing Rod

Damage
4.25

Football Helmet

Durability
450
Absorption
80 %

Frog

Damage
10

Fryfocals

Damage
50

Gobbler

Damage
20

Grass Suit

Durability
225
Absorption
60 %

Guard Pig

Damage
33

Guardian Shadow Tentacle

Damage
60

Ham Bat

Damage
59.5

Hammer

Damage
17

Hound

Damage
20

Houndius Shootius

Damage
65

Killer Bee

Damage
10

Koalefant

Damage
50

Koalefant

Damage
50

Krampus

Damage
50

Log Suit

Durability
450
Absorption
80 %

Lucy the Axe

Damage
13.6

Luxury Axe

Damage
27.2

MacTusk

Damage
33

Marble Suit

Durability
1,050
Absorption
95 %

Merm

Damage
30

Mosquito

Damage
3
12Next
Don’t Starve Together Wiki
ItemsToolsGuidesGalleryWords of the ConstantNews