Combat
Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.
Ancient Guardian
- Damage
- 100
Axe
- Damage
- 27.2
Baby Tentacle
- Damage
- 5
Bat Bat
- Damage
- 42.5
Batilisk
- Damage
- 20
Bee
- Damage
- 10
Beefalo
- Damage
- 34
Beekeeper Hat
- Durability
- 750
- Absorption
- 80 %
Blow Dart
- Damage
- 100
Blue Hound
- Damage
- 30
Boomerang
- Damage
- 27.2
Brush
- Damage
- 27.2
Bunnyman
- Damage
- 40
Cave Spider
- Damage
- 20
Clockwork Bishop
- Damage
- 40
Clockwork Knight
- Damage
- 40
Clockwork Rook
- Damage
- 200
Crawling Horror
- Damage
- 20
Crawling Nightmare
- Damage
- 20
Damaged Bishop
- Damage
- 40
Damaged Knight
- Damage
- 40
Damaged Rook
- Damage
- 200
Dangling Depth Dweller
- Damage
- 20
Dark Sword
- Damage
- 68
Deerclops
- Damage
- 75
Depths Worm
- Damage
- 75
Eye Plant
- Damage
- 20
Fishing Rod
- Damage
- 4.25
Football Helmet
- Durability
- 450
- Absorption
- 80 %
Frog
- Damage
- 10
Fryfocals
- Damage
- 50
Gobbler
- Damage
- 20
Grass Suit
- Durability
- 225
- Absorption
- 60 %
Guard Pig
- Damage
- 33
Guardian Shadow Tentacle
- Damage
- 60
Ham Bat
- Damage
- 59.5
Hammer
- Damage
- 17
Hound
- Damage
- 20
Houndius Shootius
- Damage
- 65
Killer Bee
- Damage
- 10
Koalefant
- Damage
- 50
Koalefant
- Damage
- 50
Krampus
- Damage
- 50
Log Suit
- Durability
- 450
- Absorption
- 80 %
Lucy the Axe
- Damage
- 13.6
Luxury Axe
- Damage
- 27.2
MacTusk
- Damage
- 33
Marble Suit
- Durability
- 1,050
- Absorption
- 95 %
Merm
- Damage
- 30
Mosquito
- Damage
- 3