Combat
Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.
Net
- Damage
- 4.25
Night Armor
- Durability
- 750
- Absorption
- 95 %
Nightmarebeak
- Damage
- 50
Opulent Pickaxe
- Damage
- 27.2
Pengull
- Damage
- 33
Pick/Axe
- Damage
- 42.5
Pickaxe
- Damage
- 27.2
Pig Man
- Damage
- 33
Pitchfork
- Damage
- 17
Red Hound
- Damage
- 30
Regal Shovel
- Damage
- 17
Saddlehorn
- Damage
- 17
Shadow
- Damage
- 40
Shelmet
- Durability
- 750
- Absorption
- 90 %
Shovel
- Damage
- 17
Slurper
- Damage
- 30
Slurtle
- Damage
- 25
Smallbird
- Damage
- 10
Smallish Tallbird
- Damage
- 37.5
Snurtle Shell Armor
- Durability
- 1,050
- Absorption
- 60 %
Spear
- Damage
- 34
Spider
- Damage
- 20
Spider Queen
- Damage
- 80
Spider Warrior
- Damage
- 20
Spitter
- Damage
- 20
Splumonkey
- Damage
- 1
Tallbird
- Damage
- 50
Telebrella
- Damage
- 17
Tentacle
- Damage
- 34
Tentacle Spike
- Damage
- 51
Terrorbeak
- Damage
- 50
Thulecite Club
- Damage
- 59.5
Thulecite Crown
- Durability
- 1,200
- Absorption
- 90 %
Thulecite Suit
- Durability
- 1,800
- Absorption
- 90 %
Torch
- Damage
- 17
Treeguard
- Damage
- 49.5
Treeguard
- Damage
- 49.5
Umbrella
- Damage
- 17
Visor
- Durability
- 600
- Absorption
- 85 %
Walking Cane
- Damage
- 17
Wee MacTusk
- Damage
- 22
Willow's Lighter
- Damage
- 17
Woodie
- Damage
- 10