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Home / Mechanics / Combat

Combat

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Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.

Combat

Ancient Guardian

Damage
100

Ancient Herald

Damage
50

Axe

Damage
27.2

Ball Pein Hammer

Damage
10.2

Bat Bat

Damage
42.5

Battle Helm

Durability
750
Absorption
80 %

Battle Spear

Damage
42.5

Bearger

Damage
100

Bee

Damage
10

Beefalo

Damage
34

Beekeeper Hat

Durability
750
Absorption
80 %

BFB

Damage
1,000

BFB

Damage
1,000

BFB

Damage
1,000

Biiigfoot

Damage
1,000

Birchnut Tree

Damage
30

Birchnutter

Damage
5

Blow Dart

Damage
100

Blue Crocodog

Damage
30

Blue Hound

Damage
30

Blue Whale

Damage
50

Boomerang

Damage
27.2

Bramble Husk

Durability
450
Absorption
80 %

Brush

Damage
27.2

Buzzard

Damage
15

Cactus Armor

Durability
450
Absorption
80 %

Cactus Spike

Damage
17

Catcoon

Damage
25

Cave Spider

Damage
20

Clockwork Rook

Damage
200

Cork Bat

Damage
51

Crawling Horror

Damage
20

Crawling Nightmare

Damage
20

Crocodog

Damage
20

Cutlass Supreme

Damage
68

Damaged Rook

Damage
200

Dangling Depth Dweller

Damage
20

Dark Sword

Damage
68

Decorative Holes?

Damage
34

Deerclops

Damage
75

Depths Worm

Damage
75

Dragonfly

Damage
75

Dragoon

Damage
25

Executive Hammer

Damage
17

Eyeshot

Damage
20

Fancy Helmet

Durability
1,200
Absorption
85 %

Fire Dart

Damage
5

Fire Snake

Damage
10

Fishing Rod

Damage
4.25

Flup

Damage
25
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