Combat
Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.
Ancient Guardian
- Damage
- 100
Ancient Herald
- Damage
- 50
Axe
- Damage
- 27.2
Ball Pein Hammer
- Damage
- 10.2
Bat Bat
- Damage
- 42.5
Battle Helm
- Durability
- 750
- Absorption
- 80 %
Battle Spear
- Damage
- 42.5
Bearger
- Damage
- 100
Bee
- Damage
- 10
Beefalo
- Damage
- 34
Beekeeper Hat
- Durability
- 750
- Absorption
- 80 %
BFB
- Damage
- 1,000
BFB
- Damage
- 1,000
BFB
- Damage
- 1,000
Biiigfoot
- Damage
- 1,000
Birchnut Tree
- Damage
- 30
Birchnutter
- Damage
- 5
Blow Dart
- Damage
- 100
Blue Crocodog
- Damage
- 30
Blue Hound
- Damage
- 30
Blue Whale
- Damage
- 50
Boomerang
- Damage
- 27.2
Bramble Husk
- Durability
- 450
- Absorption
- 80 %
Brush
- Damage
- 27.2
Buzzard
- Damage
- 15
Cactus Armor
- Durability
- 450
- Absorption
- 80 %
Cactus Spike
- Damage
- 17
Catcoon
- Damage
- 25
Cave Spider
- Damage
- 20
Clockwork Rook
- Damage
- 200
Cork Bat
- Damage
- 51
Crawling Horror
- Damage
- 20
Crawling Nightmare
- Damage
- 20
Crocodog
- Damage
- 20
Cutlass Supreme
- Damage
- 68
Damaged Rook
- Damage
- 200
Dangling Depth Dweller
- Damage
- 20
Dark Sword
- Damage
- 68
Decorative Holes?
- Damage
- 34
Deerclops
- Damage
- 75
Depths Worm
- Damage
- 75
Dragonfly
- Damage
- 75
Dragoon
- Damage
- 25
Executive Hammer
- Damage
- 17
Eyeshot
- Damage
- 20
Fancy Helmet
- Durability
- 1,200
- Absorption
- 85 %
Fire Dart
- Damage
- 5
Fire Snake
- Damage
- 10
Fishing Rod
- Damage
- 4.25
Flup
- Damage
- 25