Combat
Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.
Opulent Pickaxe
- Damage
- 27.2
Orange Piko
- Damage
- 2
Packim Baggims
- Damage
- 33
Palm Treeguard
- Damage
- 49.5
Pangolden
- Damage
- 34
Peep Hen
- Damage
- 15
Peg Leg
- Damage
- 34
Pengull
- Damage
- 33
Pick/Axe
- Damage
- 42.5
Pickaxe
- Damage
- 27.2
Piko
- Damage
- 2
Pitchfork
- Damage
- 17
Platapine
- Damage
- 17
Pog
- Damage
- 25
Poison Dartfrog
- Damage
- 10
Poison Mosquito
- Damage
- 3
Poison Snake
- Damage
- 10
Poison Spear
- Damage
- 34
Poison Speargun
- Damage
- 100
Prickly Elephant Cactus
- Damage
- 20
Prime Ape
- Damage
- 1
Pugalisk
- Damage
- 150
Quacken Tentacle
- Damage
- 50
Rabid Beetle
- Damage
- 10
Red Hound
- Damage
- 30
Regal Shovel
- Damage
- 17
Saddlehorn
- Damage
- 17
Scalemail
- Durability
- 1,350
- Absorption
- 70 %
Scorpion
- Damage
- 20
Sea Hound
- Damage
- 20
Sealnado
- Damage
- 75
Seashell Suit
- Durability
- 750
- Absorption
- 75 %
Shadow
- Damage
- 40
Shears
- Damage
- 17
Shelmet
- Durability
- 750
- Absorption
- 90 %
Shovel
- Damage
- 17
Slurper
- Damage
- 30
Smallbird
- Damage
- 10
Smallish Tallbird
- Damage
- 37.5
Snake
- Damage
- 10
Snaptooth Flytrap
- Damage
- 30
Snaptooth Seedling
- Damage
- 15
Snurtle Shell Armor
- Durability
- 1,050
- Absorption
- 60 %
Spear
- Damage
- 34
Speargun
- Damage
- 100
Spider
- Damage
- 20
Spider Monkey
- Damage
- 60
Spider Queen
- Damage
- 80
Spider Warrior
- Damage
- 20
Spitter
- Damage
- 20