Combat
Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.
Splumonkey
- Damage
- 1
Stalking Stick
- Damage
- 20.4
Swimming Horror
- Damage
- 20
Swordfish
- Damage
- 30
Tallbird
- Damage
- 50
Tar Lamp
- Damage
- 17
Tentacle Spike
- Damage
- 51
Terrorbeak
- Damage
- 50
Thulecite Crown
- Durability
- 1,200
- Absorption
- 90 %
Thulecite Suit
- Durability
- 1,800
- Absorption
- 90 %
Tiger Shark
- Damage
- 100
Tin Suit
- Durability
- 1,200
- Absorption
- 85 %
Torch
- Damage
- 17
Trident
- Damage
- 34
Vampire Bat
- Damage
- 25
Varg
- Damage
- 50
Viper
- Damage
- 10
Volt Goat
- Damage
- 25
Vortex Cloak
- Durability
- 450
- Absorption
- 100 %
Walking Cane
- Damage
- 17
Water Beefalo
- Damage
- 34
Wee MacTusk
- Damage
- 22
Weevole
- Damage
- 6
Weevole Mantle
- Durability
- 900
- Absorption
- 65 %
White Whale
- Damage
- 75
Willow's Lighter
- Damage
- 17
Woodie
- Damage
- 10
Yellow Crocodog
- Damage
- 30
Zeb
- Damage
- 20