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Home / Mechanics / Combat

Combat

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Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.

Combat

Splumonkey

Damage
1

Stalking Stick

Damage
20.4

Swimming Horror

Damage
20

Swordfish

Damage
30

Tallbird

Damage
50

Tar Lamp

Damage
17

Tentacle Spike

Damage
51

Terrorbeak

Damage
50

Thulecite Crown

Durability
1,200
Absorption
90 %

Thulecite Suit

Durability
1,800
Absorption
90 %

Tiger Shark

Damage
100

Tin Suit

Durability
1,200
Absorption
85 %

Torch

Damage
17

Trident

Damage
34

Vampire Bat

Damage
25

Varg

Damage
50

Viper

Damage
10

Volt Goat

Damage
25

Vortex Cloak

Durability
450
Absorption
100 %

Walking Cane

Damage
17

Water Beefalo

Damage
34

Wee MacTusk

Damage
22

Weevole

Damage
6

Weevole Mantle

Durability
900
Absorption
65 %

White Whale

Damage
75

Willow's Lighter

Damage
17

Woodie

Damage
10

Yellow Crocodog

Damage
30

Zeb

Damage
20
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