Combat
Armour pieces absorb normal physical damage one after another. Each piece takes a fraction of the remaining hit; adding their percentages gives the wrong protection.
Ancient Guardian
- Damage
- 100
Battle Helm
- Durability
- 750
- Absorption
- 80 %
Battle Spear
- Damage
- 42.5
Bearger
- Damage
- 100
Bee
- Damage
- 10
Beekeeper Hat
- Durability
- 750
- Absorption
- 80 %
Biiigfoot
- Damage
- 1,000
Birchnut Tree
- Damage
- 30
Birchnutter
- Damage
- 5
Blow Dart
- Damage
- 100
Blue Hound
- Damage
- 30
Buzzard
- Damage
- 15
Catcoon
- Damage
- 25
Cave Spider
- Damage
- 20
Clockwork Rook
- Damage
- 200
Damaged Rook
- Damage
- 200
Dangling Depth Dweller
- Damage
- 20
Dark Sword
- Damage
- 68
Deerclops
- Damage
- 75
Dragonfly
- Damage
- 75
Football Helmet
- Durability
- 450
- Absorption
- 80 %
Grass Suit
- Durability
- 225
- Absorption
- 60 %
Ham Bat
- Damage
- 59.5
Hammer
- Damage
- 17
Hound
- Damage
- 20
Killer Bee
- Damage
- 10
Log Suit
- Durability
- 450
- Absorption
- 80 %
Merm
- Damage
- 30
Moose / Goose
- Damage
- 75
Morning Star
- Damage
- 28.9
Mosling
- Damage
- 25
Mosquito
- Damage
- 3
Night Armor
- Durability
- 750
- Absorption
- 95 %
Pengull
- Damage
- 33
Red Hound
- Damage
- 30
Scalemail
- Durability
- 1,350
- Absorption
- 70 %
Shelmet
- Durability
- 750
- Absorption
- 90 %
Smallbird
- Damage
- 10
Smallish Tallbird
- Damage
- 37.5
Spider
- Damage
- 20
Spider Queen
- Damage
- 80
Spider Warrior
- Damage
- 20
Spitter
- Damage
- 20
Tallbird
- Damage
- 50
Thulecite Crown
- Durability
- 1,200
- Absorption
- 90 %
Thulecite Suit
- Durability
- 1,800
- Absorption
- 90 %
Torch
- Damage
- 17
Varg
- Damage
- 50
Volt Goat
- Damage
- 25
Willow's Lighter
- Damage
- 17