Combat

Only the strongest armour absorption reduces a normal physical hit. The absorbed damage is shared between equipped armour pieces for durability loss; their protection percentages are not added.

Tentacle
- Damage
- 34

Tentacle Spike
- Weapon damage
- 51

Terramite
- Damage
- 50

Terrorbeak
- Damage
- 50

Terrorclaw
- Damage
- 50

The Lazy Explorer
- Weapon damage
- 17

Thermalock Missile
- Damage
- 75
- Planar damage
- 10

Thermbell
- Weapon damage
- 17

Thulecite Bug Net
- Weapon damage
- 4.25

Thulecite Club
- Weapon damage
- 59.5

Thulecite Crown
- Absorption
- 90 %
- Durability
- 840

Thulecite Suit
- Absorption
- 90 %
- Durability
- 1,260

Toadstool
- Damage
- 50

Toady's Masque
- Absorption
- 20 %
- Durability
- 2,100

Tooth Trap
- Damage
- 60

Torch
- Weapon damage
- 17

Treeguard
- Damage
- 49.5

Varg
- Damage
- 50

Varglet
- Damage
- 40

Void Cowl
- Absorption
- 80 %
- Durability
- 830

Void Robe
- Absorption
- 80 %
- Durability
- 830

Volt Goat
- Damage
- 25

W.A.R.B.I.S. Armor
- Absorption
- 85 %
- Durability
- 730

W.A.R.B.I.S. Head Gear
- Absorption
- 85 %
- Durability
- 730

W.A.R.B.O.T.
- Damage
- 150
- Planar damage
- 30

Walking Cane
- Weapon damage
- 17

War Saddle
- Weapon damage
- 16

Warbler
- Damage
- 45

Waymark Compass
- Weapon damage
- 10

Whirly Fan
- Weapon damage
- 17

Willow's Lighter
- Weapon damage
- 17

Winona's Catapult
- Damage
- 42.5

Wrathful Rabbit King
- Damage
- 75

Zaptrocuter
- Damage
- 45