Words of the Constant
VERY CALMING
QUITE CALMING
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Used by Wendy to call her Ghostly sister Abigail.
They block your path. Are they following a pattern?
The urge to pull this lever is... unusually strong.
It looks like it plugs into something.
A contraption used by mysterious hologram.
When sanity is above 85%, Attacking will summon a minor Gestalt that also attacks the target for 42 damage, but costs 1 sanity each attack. It is a source of light when worn. Spores stored in the hat can alter its light color.
When the anchor hits the bottom of the water, it will cause drag on the boats speed usually stopping it. The deeper the water, the longer the anchor will take to hit the bottom, and longer it will be to wheel it back up.
Even the heart of stone can be cracked by a little warmth... or perhaps a lot.
An exotic seed that is very demanding on its growing conditions. There's a time and place for everything...
A footprint of an animal that was walking somewhere.
The wearer will dig up turf they are standing on and place turf when it is loaded with turf items.
Survivors will be slowed trying to walk across these. Something must be making the ground weaker.
An ancient device that ejects strange relics.
A mysterious device that burns arrows into the dirt.
An old object with writing that can be inspected.
When powered and a survivor walks nearby, this device will release a ball of energy that then begins roaming the Archive Maze.
How many Survivors does it take to change a lightbulb?
Every 5 seconds, one incoming hit will be completely ignored.
This thorny husk deals its damage when attacked.
Wrapped in the scales of the Dragonfly, it makes you immune to fire.
This armor slowly repairs itself.
Reflects damage back at enemies and even more for ones that are Shadow Aligned.
This armor is durable but heavy, and slows its wearer.
This armor blocks damage, but has a nasty habit of driving its wearer insane.
Restores sanity over time and slows hunger drain by 40%.
One can tuck inside this hard shell to survive any assault.
"Well, A Rather Beautifully Intelligent System." Uses a complicated assortment of cogs and circuitry for computing. Once a target has been selected, as long as it stays in range, the W.A.R.B.I.S. begins calculating optimal performance to fight the target. The armor improves the wearer's speed as it analyzes the targe…
Bunnymen are drawn to its alluring scent, powerful enough to mask the musk of meats.
A broken stone ring that has an empty socket at the base.
A crumbling object with writing that can be inspected.
Some character named Jimbo wants you to play a card game with him. To start, you should choose one of three Jokers. Each has a different way to give you a little edge in the game. Second, play Poker. You can choose cards to discard and replace with new cards. You can do that twice. Then your hand will be evaluated. …
Protects from lightning strikes.
Wearer will not suffer any drowning damage when they wash up on shore.
Heals 30 Health.
Heals 24 health. If used by Walter and he has learned the Field Medic skill, it will heal an additional 12 health, also restoring 10 sanity.
Each attack drains 6.8 Health from living targets. If the user is not at full health, it also drains 3.4 Sanity.
Makes a hot spring all warm, steamy, and glassy when dropped in.
Restores 3.9 Hunger every 5 seconds.
A carryable container with 8 slots that can hold Battle Songs and Battle Stingers.
Reduce wear on your weapons by 25% while listening. This is a Battle Song. Wigfrid must continue to sing for its benefit.
Wigfrid and nearby allies will not take fire damage. This is a Battle Song. Wigfrid must continue to sing for its benefit.
Wigfrid and nearby allies will heal when fighting. Wigfrid will heal a little more too. This is a Battle Song. Wigfrid must continue to sing for its benefit.
Panic nearby enemies. This is a Battle Stinger as it completes in an instant.
Revive up to 2 nearby allied players. This is a Battle Stinger as it completes in an instant.