Words of the Constant
Flashy transportation. Keep your gaze on the floor if you feel dizzy or disoriented.
The flame is calming. If only it would stay lit.
This tool will Reap harvestables in an area around it, not just a single item.
Wearing this scary robe makes you not care about how scary everything around you is.
Damage from Shadow Planar damage weapons will ramp up with consecutive hits if you can keep attacking. Getting hit will break this damage chain.
Will restore durability of tools and weapons crafted with Dark Tatters.
While on the ground, it can be activated to create a barrier that protects survivors from rain and rain like effects.
A ranged weapon that launches three projectiles, dealing more damage the farther they travel. Equipping a Void Cowl gives an additional projectile. The Gloomerang also increases movement speed by 10% when held.
These heat-seeking missiles lock onto the warmest thing they can find... So make sure that isn't you!
Build the W.A.R.B.O.T. using only the most authentic parts.
There is only one place that this contraption can go so that the containment barrier can do its part in stabilizing the energies used.
Parts cut according to the correct specifications for W.A.R.B.O.T. construction.
Although the W.A.R.B.O.T. material failed to fully contain the Celestial Scion, it may still prove useful in protecting the survivors.
"Well, A Rather Beautifully Intelligent System." Uses a complicated assortment of cogs and circuitry for computing. Once a target has been selected, as long as it stays in range, the W.A.R.B.I.S. begins calculating optimal performance to fight the target. The head gear improves the wearer's damage as it analyzes the …
"Day 226 - Containment Measures" "Area of containment necessary prior to experimentation. Consider implementing a kinetic and teleportational dampening field?"
"Day 418 - Electrifying!" "Interesting. Can redirect controlled electric discharge for practical (and offensive) applications. Truly remarkable potential. Note to self: don appropriate insulative layers next time. That last zap was... unexpectedly exhilarating."
"Day 195 - Energy" "Eureka. Lunar forms radiate boundless energy. Containable. Obedient, even? Control may be possible. Endless applications... if stability holds."
Seems like someone was just working here. Whatever they were making, I guess they finished it.
"Day 89 - Material Study" "Thulecite appears sufficient to contain lunar entities. Structural integrity holds under moderate strain. Further testing advised."
"Day 56 - Lunar Mutations Study" "It seems as though these strange entities that emerged from the rifts are in search of living hosts... or perhaps once living." "NOTE: The following creatures warrant immediate study as I suspect they may be the most viable as hosts:" • Frog • Pengull • Varg • Koalefant • Deerclops…
"Day 354 - Heat Signature Detection" "Preliminary thermal tracking functional. However, response irregularities suggest vulnerability to rudimentary interference - false positives observed with minimal thermal masking."
An item used by a mysterious character to restrain static.
Increases movement speed by 15% when held.
Can be repaired using the inventory wall items. Can be build up 4 levels.
A hunter's camp designed for Winter use.
Walter's sanity loss due to damage is halved.
He travels between a few Points of Interest, looking for survivors to trade with. He gets new stock every couple of days, so be sure to check back in regularly!
A survivor can add, remove and change their outfit with collected skins.
When thrown it puts out fires in a small area where it lands. It will also cool targets 5 degrees and adds 20 wetness.
Adds 25 points of wetness to Garden Soil per use. Can also put out fires and stop smouldering.
Wearer's wetness will slowly rise up to 33%
When placed on a boat, it can be manually operated to draw water from the ocean to spray on nearby fires and smoldering items.
This tree has a great canopy of leaves that shades the ground in an area bellow it and offers 35% protection from rain and cools survivor a small amount.
Can be used to block attacks. Successfully blocking an attack decreases the block cooldown. It can only be equipped by Wigfrids who have the "Battle Rönd" skill.
When a creature dies while on fire, they drop an etherial ember of some burnt essence of life. When Willow attunes with her lighter, eventually she can sense and collect Hot Embers with it. Willow can learn to use embers for a variety of Pyrokinetics.
When constructed on a boat, its claw can be lowered into the water to grab objects deep under the water. If it finds something to grab, it will reel it up to the boat.
Gems must be socketed in order to have power. Each gem socketed adds 1/3 of the total charge available. When fully charged it has enough power to operate one device for 6 days.
When fully charged, it has enough power to operate one device for 1 day.
In order to operate it must be powered by a nearby Generator or G.E.M.erator. When powered, it will automatically attack hostile creatures in range.
When powered, it will shine a spotlight on the nearest survivor. If there are more than 1 spotlight and more than one survivor nearby, they will priortize having different targets.
This device tells you the current temperature between 0 and 35 degrees. It turns blue during the Winter.
Captures the spirit of food when this is put on a Winter's Feast Table. The more, the merrier.
Standing near this device will provide the survivor with special crafting options of "Winters Feast food" they can start cooking at this oven.
Can be hung in special trees grown in a Festive Tree Planter.
Restores three times as much hunger when eaten by Woby.
Toggles Wolfgang's coaching skill on and off.
Protects wearer from falling debris during earthquakes.
Jumping into this hole costs 15 points of Sanity. Where will it come out?
The ancestor of the Depths Worm is dangerous to attack while it's in motion.
Wortox can eat these to restore 25 Hunger and lose 5 Sanity. They can be released to heal all survivors nearby, max healing is 20 health which drops 2 points for each extra survivor to a minimum of 5 health. He can also spend Souls to Soul Hop which teleports him. If Wortox holds more than 20 Souls, he will release …