Words of the Constant
Based off of how many Nice or Naughty skills selected, you will find yourself leaning towards a certain inclination. Choosing an affinity skews the scales and you will find your inclination coming sooner.
The Scales
Your greed stops you from overloading of Soul power, for a moment. Eating or releasing Souls will no longer change sanity. Souls heal you for less.
Naughty Inclination
Your kindness has made your monster side no longer stir up trouble. Eating or releasing Souls will change sanity at an increased amount.
Nice Inclination
Learn how to channel Souls into a Twintailed Heart, a creation used to revive ghostly friends.
Lifebringer I
Your ghostly friends will no longer suffer health penalties when you revive them with a Twintailed Heart.
Lifebringer II
Allow the Twintailed Heart to be used by another which will pull them to you from near or afar. Using it yourself will free the Souls inside.
Lifebringer III
Souls waiting to be freed in a Soul Echo will enhance your movement speed.
Lifted Spirits I
Soul Echo duration is increased.
Lifted Spirits II
Soul Echo will happen a second time. This does not decrease Soul Hop costs from the Map.
Reverberation
Soul Hop cost from the Map will be reduced by how much of the current world's land has been explored.
Capricious Movement
You've hung around Krampus enough to create a Knabsack for your own item stealing desires. Packs a punch depending on how full your inventory is.
Knabsacker
Requires the skill below and 5 total Naughty and/or Neutral skills to unlock.
Requires the skill below and 5 total Nice and/or Neutral skills to unlock.
Things waking up after your Pan Flute playing will not be able to become hostile towards you for a moment.
Cloudy Carmen
You periodically feel a musical pull to play your flute. Pan Flutes will not lose durability one time when feeling this urge to play.
Impromptu Flautist
Playing your Pan Flute with such pleasing notes will bring lost Souls around for a listen.
Pleasant Pastorale
Soul Hopping creates a Soul Decoy to draw the attention of attacking creatures that possess Souls. It will not create one for a Soul Echo.
Soul Decoy I
Soul Decoys will stay around for a bit longer if they are unharmed, and damage the thing that hit the Decoy.
Soul Decoy II
Soul Decoys will now explode and inflict damage on things lured by it or attacking you upon expiration.
Soul Decoy III
Learn how to craft and use a Soul Jar to store Souls for later use. Soul Jars will leak Souls over time when not in your inventory.
Soul Jar
Holding Soul Jars increases your maximum Souls allowed to be held at once by 5 each, stopping you from overloading of Soul power.
Overflowing Greed
Held Souls and Souls inside of Soul Jars increases both the damage of the Knabsack and the damage of Souls, up to 100 total Souls collected.
Covetous Collector
Dropped Souls will heal at an increased range.
Reaching Souls I
Dropped Souls will move towards hurt players, and heal at an increased range.
Reaching Souls II
Dropped Souls will do a second healing wave for a lower amount after a delay.
Soul Bastion I
Dropped Souls will move faster towards hurt players, the second healing wave will happen quicker, and Souls are more efficient at healing multiple players.
Soul Bastion II