Words of the Constant
A nearby Merm will take up residence here and if fed, will grow into a King of Merms.
While stocked with Cut Grass and Logs, Merm Guards will grab a Swamp Brawler Helmet from it, reducing its stores. Swamp Brawler Helmets are a cheap way for a Merm to get 50% protection from damage for a short while.
While stocked with Cut Grass and Logs, Merm Guards will grab a Swamp Warrior Helmet from it, reducing its stores. Swamp Warrior Helmets are a better design over their Brawler cousin, providing 70% resistance from damage for a longer period of time.
While stocked with twigs and rocks, regular Merms will grab a Shoddy Tool from it, reducing its stores. Shoddy Tools will increase the amount of work a Merm does for a short time. With a Shoddy Tool, follower Merms will help chop trees, mine rocks, dig in a garden and till soil.
While stocked with twigs and rocks, regular Merms will grab a Slightly Less Shoddy Tool from it, reducing its stores. Slightly Less Shoddy tools increase the amount of work a Merm does a little more than their lesser sibling, the Shoddy Tool. With a Slightly Less Shoddy Tool, follower Merms will help chop trees, mine…
Some messages are notes, some are maps to special locations.
A structure constructable by Wolfgang to increase his Might by lifting at the right timing. It requires two heavy objects be placed on its platforms to function. The higher the quality of the heavy objects, the more Might Wolfgang will get with each lift.
Provides light for nearly one day.
Cools the holder while they run.
Creates a flash in the sky that can be seen by all survivors on the minimap.
A container with 12 slots.
Ever played "Whack-A-Mole"? What a great game.
Allows wearer to view the world in a night vision mode that can see in the dark.
A rift like spout from somewhere else, Monkeys and other debris keep dropping out of it.
This banana-obsessed monarch has a gift for lifting curses, and presiding over her motley crew of privateering primates.
Reduces collision damage and decay damage on boats by half.
Wearer will perform boat activities faster and uses half as much oar durability.
Standing near this device will provide the survivor with new things they can craft.
It feels like there's a storm coming...
"'Neath full moon's light, ye place the key; A rod whose call the stars doth heed. But be ye warned, 'fore prize be claimed, Survive the horde, lest ye be maimed."
A complex contraption to contain a geyser of energy that has several stages of construction.
The level of water reflects the current and upcoming state of the moon, overflowing with water during a full moon.
Always appears on the minimap, even in unexplored areas.
When used at a Celestial Portal, the survivor can change to a different survivor.
Standing near this device will provide the survivor with new items they can craft.
An experiment being worked on by a mysterious hologram that requires the survivors help.
Improves vision in a storm. Will help locate mysterious holograms.
Now you're the catcher! Find the energy running loose in the storms and try to restrain it.
An object trapped inside moon rock.
Packed so tight with wriggling friends that the explosive release of bugs inflicts damage to targets nearby.
A useful healing device but only for Merms, after all, the Mosquitos are mostly full of Merm blood to begin with.
Containing "essence de moustique" making any holder seem friendly to wild mosquitos.
Can be used to heal 8 health.
Enter and re-enter the amazing Constant again and again through this perennial portal.
It will change the Florid Postern into the Celestial Portal construction project.
Reduces hunger by 25%. Periodically Spawns Mushroom Spores.
Requires some kind of mushroom or spore planted on it to start growing new mushrooms. It takes nearly 4 days for it to reach maximum yield of Mushrooms when harvested. After being harvested 4 times it must be fertilized with a Living Log.
A container with 4 slots that will accept light objects like Lightbulbs. The more items it has, the larger a radius of light it will create.
Strange mushroom stalks that grant the Toadstool extra strength, toughness and speed.
Beasts of carrion that have come from barren deserts and rocky plains. Watch out for their loony mutagens.
Needs fertilization if transplanted.
When fueled, it creates light and drains Sanity of survivors around it at a rate of 3 per minute in the day and 8 per minute at night.
When these emit light they become scarier draining 10 Sanity a second, and when fully illuminated they drain 15 sanity a second.
While in the Cave, it reveals the state of dark magic saturation.
Creates light when held. Does electrical damage which does more damage to wet targets.
Researching garden plants at different stages of growth adds to the Plant Registery. Wearer can see the quantity of nutrients in farm soil.
With this prime waterfront real estate in an otherwise unforgiving desert, Survivors can build their summer homes and take a break from deadly heat, wildfires, and dehydration!
Used with a Sea Fishing Rod. Most effective during the night.
Used with a Sea Fishing Rod. Tires fish out faster.
Used with a Sea Fishing Rod. Most effective during dusk.